Improvements
Changes
Features
- Directional lightmapping for Custom Light Models.
- Ability to copy several nodes.
- Ability to enable/disable cutoff.
- Close window button in menu.
- Ability to specify Fallback shader.
- "Combine RGB + a" node.
- Ability to interact with tiles from terrain directly.
- Lighting Model BlinnPhong.
- Ability to manually set the sample reflection vector.
- Ability to show the Shader Model version.
- Scaling of pipeline.
- InStep previews.
- Demo project with PBS metallic.
- Link to forum thread.
- Light Color Node.
- The order of objects in the Project Info tab.
- Title of the Split and Combine nodes.
- Title of tab in menu.
- Demo projects.
- Documentation.
- Fixed the significant drawdown of FPS.
- Fixed names of the Atten, View direction, Light direction nodes.
- Fixed the crash on startup.
- Fixed incorrect order of Arithmetic Operations.
- Fixed the calculation of the normal map in absence of the Normal output node.
- Fixed loss of information on the locale vector.
- Fixed LightDir error.
- Fixed the ability to copy disp map node for tessellation.
- Fixed visual disabling nodes at entry beyond the working canvas.
- Fixed the order of drawing links.
- Fixed incorrect light dir with Global Illumination.
- Fixed broken camera depth texture on vertex pipeline.
- Fixed incorrect atten with Global Illumination.
- Fixed bug with opening few windows with "Open in uSE".
- Fixed crash of Unity Editor after starting with opened uSE tab.
- Fixed crash after doing Undo after opening new project.