top of page

Improvements

Changes

Version

1.9.0

Features

- Directional lightmapping for Custom Light Models.
- Ability to copy several nodes.
- Ability to enable/disable cutoff.
- Close window button in menu.
- Ability to specify Fallback shader.
- "Combine RGB + a" node.
- Ability to interact with tiles from terrain directly.
- Lighting Model BlinnPhong.
- Ability to manually set the sample reflection vector.
- Ability to show the Shader Model version.
- Scaling of pipeline.
- InStep previews.
- Demo project with PBS metallic.
- Link to forum thread.

- Light Color Node.
- The order of objects in the Project Info tab.
- Title of the Split and Combine nodes.
- Title of tab in menu.
- Demo projects.
- Documentation.

- Fixed the significant drawdown of FPS.
- Fixed names of the Atten, View direction, Light direction nodes.

- Fixed the crash on startup.

- Fixed incorrect order of Arithmetic Operations.

- Fixed the calculation of the normal map in absence of the Normal output node.

- Fixed loss of information on the locale vector.

- Fixed LightDir error.

- Fixed the ability to copy disp map node for tessellation.

- Fixed visual disabling nodes at entry beyond the working canvas.

- Fixed the order of drawing links.

- Fixed incorrect light dir with Global Illumination.

- Fixed broken camera depth texture on vertex pipeline.

- Fixed incorrect atten with Global Illumination.

- Fixed bug with opening few windows with "Open in uSE".

- Fixed crash of Unity Editor after starting with opened uSE tab.
- Fixed crash after doing Undo after opening new project.

uShader 2
About
Versions
Buy
  • White YouTube Icon
  • Wikia_Logo
© 2014-2018 Tauri Interactive LLC. All rights reserved
Contacts
Asset Store
bottom of page