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Improvements

Changes

Version

1.8.1

Features

- Reflection probes to custom light model.
- Demo - Custom LM (Reflection probes + Light color).
- Product official web-page.
- Link to official web-page in menu.

- Demo - Glass.
- Demo - Earth Day-Night.
- Demo - Terrain.
- Demo - uSE.
- Demo - Ternary.
- Demo - Refracted logo.
- Demo - Plant.
- GrabPass refraction algorithm.
- "PBR Metallic" set as project's start mode.
- Min window size.
- A node "LightColor0" moved to tab Input and renamed to "Light color".
- Documentation (EN | RU).

- Algorithm checks for recursive errors.

- Ability to call 2 IDE windows.

- Ability to call Specular node for Custom mode of PBR.

- The position of scroll on left panel.

- Fixed start of the editor when not sending the correct file.

- Incorrect indexing of texture after removal.
- Incorrect indexing of cube maps after removal.

- Fixed adding a code for translucency in wrong cases.
- Fixed hotkeys for Metallic, Smoothness, Specular PBR, Occlusion nodes.

- Fixed crash after running the project.

- Fixed the loss of material when loading another scene.

- Ability to duplicate Metallic, Smoothness, Specular PBR,   Occlusion nodes.

- Fixed "Undo object may not be null" and

"GetAssetPath can only be called from the main thread." errors.
- Fixed crash after running the project.
- Fixed autosave turning off when you change project.
- Fixed processing of remote outputs.

uShader 2
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