Improvements
Changes
Features
- Reflection probes to custom light model.
- Demo - Custom LM (Reflection probes + Light color).
- Product official web-page.
- Link to official web-page in menu.
- Demo - Glass.
- Demo - Earth Day-Night.
- Demo - Terrain.
- Demo - uSE.
- Demo - Ternary.
- Demo - Refracted logo.
- Demo - Plant.
- GrabPass refraction algorithm.
- "PBR Metallic" set as project's start mode.
- Min window size.
- A node "LightColor0" moved to tab Input and renamed to "Light color".
- Documentation (EN | RU).
- Algorithm checks for recursive errors.
- Ability to call 2 IDE windows.
- Ability to call Specular node for Custom mode of PBR.
- The position of scroll on left panel.
- Fixed start of the editor when not sending the correct file.
- Incorrect indexing of texture after removal.
- Incorrect indexing of cube maps after removal.
- Fixed adding a code for translucency in wrong cases.
- Fixed hotkeys for Metallic, Smoothness, Specular PBR, Occlusion nodes.
- Fixed crash after running the project.
- Fixed the loss of material when loading another scene.
- Ability to duplicate Metallic, Smoothness, Specular PBR, Occlusion nodes.
- Fixed "Undo object may not be null" and
"GetAssetPath can only be called from the main thread." errors.
- Fixed crash after running the project.
- Fixed autosave turning off when you change project.
- Fixed processing of remote outputs.