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FAQ

Якорь 1

uShader is fully compatible with Metallic Workflow and Specular Workflow, allowing your shaders to be at the forefront of capabilities of rendering on Unity.

Thanks to the full support of the PBR which doesn’t require user intervention, working with uShader is feasible even to novices in computer graphics

Q: Physically Based Shading

It's a base type of uniform Unity's shaders that support on every platform.

Q: Surface shaders

With this feature you able to clip the part of surface from GPU render.

Q: Alpha clip

Glass, water, etc. All this materials require the correct PBS refractions.

Q: Real-time refraction

Use this technology and increase the speed of shader compilation in times.

Q: Multi thread compilation

uShader allow you create your own Lighting models but for a fast solution and saving of your time our team included the list of precompiled templates.

Q: Lighting model templates

The physics based technology by Unity the create the realistic ambient lighting.

Q: Global illumination

Control the vertices of your model.

Your model able to seems more alive if you will change the geometry of your mesh.

Simulate breathing of the nature. 
Create and awesome abstract structures and VFX.

Q: Vertex shaders

uShader allow you to create your own light model with support of all technologies of Unity.
Create the Toon style game or some abstract world? It's your choice

Q: Custom lighting models

Control the level of detail of your model for optimization of your game during render of big open space scenes.

Q: LOD tuning

Q: Stensil bufer

You will able to create a projects in PBR Specular & Blin Phong workflows.

Q: Additive project modes

uShader has a big list of preject presets that will save a time of development and help you with education.
The some presets that require the Indie or PRO level technologies locked and require paid license.

Q: Advanced project presets

Control the settings of Unity's fog render on your object.

Q: Fog tuning

The physics based technology by Unity the create the realistic ambient lighting.

Q: Global Illumination

uShader has a lot of intelligent algorithms that will help you stylize your material.
The powerful tool for blending will help you get the result that offer can you the bests graphics photo editors.

Q: VFX Adjustments

Control your channels in HSV color space.

Q: HSV tools

uShader contains powerful features for working with tessellation that allow you to use both the most detailed algorithms and ones designed for comfortable use.

With uShader’s native support of Phong tessellation you can easily make a remaster of old game without any serious investments, by simply adding extra polygons and giving volume to model.

Q: Tessellation

Base project of shader simulation the geometry of fur. From this preset you able to create the awesome nature fur after adding your algorithms. Also look on Doloro Fur PRO as on our solution for this technologie.

Q: DirectX 11 Base Fur

This technology will allow you to make shaders computational in several passes for different render settings.
As an example, you can make your object is visible when it is behind obstacles, with applied adjustments to every pass.

Q: Multile-pass shading

The our intelligence algorithm for translucent render allow you without hard work got an awesome result.

Skin, wax, leafs - all this things not opaque and require correct embient light from light sources for got a realistic result.

Q: Translucent bodies

Create the shader targeted for Unity's terrain. Our technologies will automatically care about correct blending of tiles.

Combine this technology with Tessellation and create the hight detailed AAA world.

Q: Terrain shading

Parallax calculations will allow you to achieve the effect of a surface volume on devices that do not support a large number of vertices or Tessellation.

Q: Parallax

An intelligent and optimized for GPU Perlin Noise algorithm allow you create an awesome surfaces with random details.
Nature require a particle of chaos for seems alive.
This feature very suitable for liquids or dynamic materials.

Q: Perlin Noise

Technologies

There is a powerful and easy to use creator for visual scripting of shaders.
This editor doesn’t require deep knowledge of computer graphics and takes care of most problems that you could encounter in development of shaders with CG or GLSL by yourself.

Q: What is uShader?

General

The amount required to use a uShader plan based on your annual revenue or money raised, regardless of how you plan to use uShader (Internal projects, prototyping, etc.)

Q: Plan Eligibility

What is uShader
Surface Shader
PBS
RealTimeREf
AlphaClip
MultiThreadCompilation
LightModelTemplates
GlobalIllumination
VertexShaders
StensilBufer
Parallax
CustomLlightModel
AdditivePrModes
AdditivePrPresets
LOD tuning
FogTuning
GloabalIlumination
VFX Adj
HSV
PerlinNoise
Base Fur
Tessaellation
MultiPassShading
TranslucentBodies
TerrainShading
Plan Eligibility
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