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Improvements

Changes

Version

1.16.0

Features

- Pass count node.
- Sign node: 
  if value is greater than 0, then output is 1;
  if value is equal to 0, then output is 0;
  if v
alue is less than 0, then output is -1.
- The new Camera Depth node with fast and easy feature for getting the camera depth.
- Title for pass.
- Unusable scale+offset pairs on output shaders are now blocked and only necessary fields are left.

- Optimised input data.
- New intelligent algorithm for shader model detection,
- Removed the uv correction for grab pass in case of UNITY_UV_STARTS_AT_TOP.

- CreateInstanceFromType errors on 5.5.x.
- Incorrect type of connector after pasting into new pipeline (currently used type is Type 14 instead).
- Aborting thread order with enabled multi-thread.
- Stencil buffer - changed "Incert"  to "Invert".
- Stencil buffer - removed defective IncrWrap & DecrWrap.
- Tabulation of "Tessellation configs" header in compiled code.
- Incorrect titles of public variables during editing.
- Incorrect titles of public variables after sending last title.
- Null reference error while pressing "E" (on additional passes).
- Error: "didn't find texcoord2 in shader".

- Unable to work with float4x4 matrices due to them being lost by the interpreter.

uShader 2
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