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Improvements

Changes

Version

1.14.0

Features

- Desaturate, Blend, Negate nodes.
- HUE / Saturation / Brightness node.
- One Minus node.
- Fog color node.
- Pi, Tau, Phi, Root 2, e nodes.
- Divide node.
- Clamp 0-1 node.
- Trunc node.
- Alternative search keywords.
- Multi-tread compilation.
- Delayed compilation.

- Algorithm of interpretator is now optimized from 2 to 10 times.
- Removed var node support. Node will be automatically removed from projects.
- Now previews don't open before compilation is over.
- Home button now shows last used or first founded node.
- ZTest ignor for previews.
- Autocompile is now only after final disconnecting/connecting.

- Fixed bugs with compiling after calling only one set of coordinates.
- Fixed inaccurate sorting of the variables.
- Fixed multiple-window crash.
- Fixed multile-pass compilation with doubling of passes
- Fixed incorrect preview of materials on additive passes.
- Fixed blocking of creating the unique node after its removal.
- Fixed time simulation buffer parameters in last shader.
- Fixed compilation error type14.
- Fixed incorrect nodes position after loading.
- Fixed a bug when compilation was done every time chars changed in the fields.
- Fixed H button reaction during work with the left panel.
- Fixed losing the scroll position data (To restore first position, just press the H button).
- Fixed a bug where pressing Home button restores coordinates if pipeline doesn't have any node.

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