

ABOUT GAME

The Oorta Dome is one of the first constructions on the planet.
For ages, it has been a logistics hub for resource development in the Desert Coba region.
Supervising economy and fighting against ignorance, the Dome was the heart of civilization for many miles around.
The city has seen many great rulers over the centuries.
Someone will surely say: ‘You’re one of them!’
However, others may disagree.
They are the reason why the crisis is trying to sneak out of the city.
It’s all in your hands now.
You’ll need to try and save everything so hard-gained. And, above all, save yourself.

GAME FEATURES
TREE OF LOWS
AND TECHNOLOGIES
Employ a wide tree of technologies and select which technologies you should adapt at any given moment.
Influence a political situation in the region using a tree of political decrees. Construct complex logic chains to make your enemies fight each other.
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MICROMANAGMENT OF BUILDINGS
Construct plants, build new wings and launch new production lines. Manufacturing industry offers a space for planning and gradual development.
Because, there is no need to build an expensive mega factory to supply a couple of huts. Start with a small shop and expand it as required.
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RESOURCE MAP GENERATION
Every new game brings new experience. New set of resource areas and news map topology.
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DAY-NIGHT CYCLE
The dynamic day/night alteration is not just a spectacular visual effect.
Night is a deceptive time.
It’s time of sabotages and plots.
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CONSTRUCTION OF ELECTRIC NETWORKS
No manufacturing process is possible without electricity; keep this in mind.
Electrification of the region is an important objective.
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WEAPON
CUSTOMIZATION
Flexible weapon configuration management allows for tactics adjustment as applicable.
Equip your soldiers with unique assemblies where scale limited by your objectives only.
No conventional types (sniper, assaulter, back-up)—you assign roles to your subordinates at your discretion.
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AI
Your enemy’s units are not just stupid mobs.
Communicating with each other and setting collective objectives and goals are a part of their job.
A system of personalities affecting every unit’s behaviour depending on the circumstances will make the fight non-linear.
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LOCATIONS
Picturesque locations designed to suit numerous variants of tactical maneuvers will let you explore your options; and with the procedural generation you will not get bored.
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SKILL & AWARD
SYSTEM
Every character has their own personality with their outfit, skills and awards affecting their interaction with the world.
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Every unit receives special rewards related to the events through which the character has passed.
Having remained the only person alive in the battle, the character will receive a valuable order "for courage".
It will significantly increase character's moral parameter and give him a special skill.
Rewards for key battles will open access to special events or dialogue with the NPC.
This system allows the player to be more attached to their wards.
OUTFIT
Numerous outfit options will let you customize your characters to match various tactical objectives and to survive at aggressive locations.
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CITIES
Beautiful cities will immerse you deeper in the atmosphere of the game.
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Beautiful cities will immerse you deeper in the atmosphere of the game.

Global

Tactical
GLOBAL PRODUCTION LOGISTICS
Constructing a plant is not an easy thing to do.
But logistics management is even harder.
Mistakes will cause production site to stop.
And failures to supply food will provoke public displeasure.
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Features:
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Ability to automate units using in-game scripts.
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Advanced deport system. Size, types of stored resources, the possibility of improving or changing specialization.
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Great number of production "recipes".
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The presence of workers at factories and events associated with them.
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The dependence of the production on the time of day or other events.
Having rich functional, the game does not require specialized knowledge or complecated calculations and will be understandable after a short tutorial.

AI Storyteller
‘No linearity’ is the main rule of the game events.
A unique director will observe your units and actions in attempt to create scenes as exciting as possible.

DLC
ZYMOSIS
DLC brings diseases, amputations and a gameplay to solve them.The gameplay will comprise a tree-like fight against the virus in terms of countermeasures and antidote formula modification.
ENEMY INSIDE
DLC adds a gameplay connected with betrayal among the ruling structures.
Sabotages at production sites, deaths of coworkers.
It will require identification of traitors in the upper circles.
STORM SEASON
DLC adds weather phenomena to the game world.
RESCUE (ALT: REBILION RISE) (Major)
Events in the game start after the Dome’s ruler was overthrown.
A gamer is a leader of one of the groups operating under the Dome.
The gamer needs to beat the rivals and take control over the Dome.
THE ARK (Major)
One of the ark modules lost centuries ago was discovered.
However, an accident and failed intervention of the exploratory group caused the security systems to turn against the new owners.
The gamer's objective is to lead the top unit in order to get through all the decks and reach the core.
This add-on is a new game mode where the main focus is placed on turn-based tactical combats.
The map of the Ark is made in a form of a slice.
The map displays the group's checkpoints allowing to get in touch with the surface or open slices and floor areas where tactical missions are undertaken to take the possession. Each sector brings an award.
PRODUCTION MANAGER (Major)
It adds a chain of quests and events aiming at production improvement.
Its new feature will be an option of recruiting the management staff at the factories.
Managers will offer various reactions to the game events and will create a further related gameplay.
SETTLEMENTS (Major)
It adds an option allowing to restore constructions within destroyed civil settlements and further adds a gameplay based on civil logistics and economy.
It brings necessity to construct supply chains both for the factories, units, and cities, manage health care, eduction and other social affairs.
People from forgotten settlements will attempt to benefit from the Dome’s weakness if their life is poor.
This will lead to formation of groups and new sequences of events.
It adds a counterintelligence functionality.
All DLC details are preliminary.
The above details do not constitute a public offer agreement.
© 2018-2019 Tauri Interactive LLC. All rights reserved.
