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Improvements

Changes

Version

1.7.0

Features

- Project name field.

- "Grab pass" node (+ fast refraction).

- 4 new types of tessellation (No GPU, Fixed, Edge-based, Phong).

- Grid.

- Save option by pressing F5.

- Load auto-save option by pressing F9.

- Fast-save button on the control panel.

- Update preview material option by pressing Ctrl + R.

- Switching between pipelines option by pressing Shift + 1,2,3.

- "WIKIa" option.
- "Bug tracker" option.
- "YouTube tutorials" option.

- Ability to control RGBa channels.

- Ability to control a canvas by dragging mouse.

- A new system of pulling connections.

- Node of surface input Color.

- A block on copying the unique node.

- Demo with the refracted logo.
- Demo with glass.
- Multi-selection of nodes.
- Terrain shading.
- Terrain tessellation.
- System auto-headers in the material.

- Auto-save icon.
- Play icon.

- New tooltips for control panel.

- Algorithm of vertex shaders is now more flexible.

- New more beautiful and optimized Bezier curves.

- A number of avaliable textures was raised to 8. 
- "Tex2Dlod" node.

- Texcoord and Texcoord1 inputs on a Vertex pipeline.

- Nodes SinTime and CosTime now have a useful drop-down list.

- Algorithm for work with tessellation now supports height multi maps.

- Changed a start directory to "Assets/".

- File system opens the working draft directory.

- Hotkey Alt + C is now Alt + R.

- Removed deprecated methods for tracking keyboard and mouse.

- Fixed incorrect count of links after deleting a node.

- Fixed size of "Vector1 - Vector" node.

- Now boot sends to a "Surface".

- Removed unnecessary preprocessor commands.

- Now arrows work only if a canvas is selected.

- Fixed work of a "Cull OFF" option.

- Fixed bugs with lines which draw outside the work area.

uShader 2
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