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Features

Improvements

Changes

Version

2.0

- Drag and drop connectors.

- Updated titles of nodes.

- New recursion protection system.

- Dark editor theme (INDIE & PRO)

   Detecting all group of recursive nodes.

   Fixed mistakes and incorrect cases.

- Face sign node (INDIE & PRO)

- New form for numerical values.

   Avoid recursion in shader.

- Rotator (INDIE & PRO)

- Error and warning tooltips now has a

- UVs sub-tub removed. Now you can

- Posterize (INDIE & PRO)

   get access to default data by "Config"

   a better format.

- Solarize (INDIE & PRO) 

 - Fixed often import loading 

   button in Textures sub-tub.

- Perlin noise (INDIE & PRO)

- Fog setting in external window available

   during compilation.

- Remap node

- Fixed size of border of multi-selected

   by click.

- Lerp with constant value.

- Stencil bufer in external window

   nodes.

- Vertex outputs now available as

- Fixed size of border for nodes with

   available by click.

  surface inputs.

- Terrain configs now moved to external

   errors and warnings. Fixed offset.

- Added Shadows reciving toogle in

   Now more notable.

   window available by click.

  Render settings.

- New scrollbar styles

- Fixed delay in update in not auto

- New standard theme based on

   compilation mode.

- Vectors field’s styles.

   Unity skin.

- Deleting of variables now require

- Fixed freezed nodes after spawn by

- Warning and errors icons on

   by hot-key.

   confirmation.

   pipelines' buttons.

- Removed scroll views in variables

- Fixed null reference during copying.

- New useful help window with

- Fixed universal inputs\outputs after

- UVs sub-tub removed. Now you can

   introducing tutorial .

- Pass settings moved to

   copying of universal group not closed

- Projects History

   left control panel with zoomed canvas.

- Terrain shading disabled group now

- Fast project presets

   hidden if mode not enabled.

- Fixed error "variable/member "position"

- Counters for nodes in pipeline.

   by input.

   "Multiply-pass" shading tab.

- Launcher

- New highlighted of groups in tabs.

- Fixed moving nodes by collision with

   has semantic "POSITION" which

- New rate window. New increased

   rated for Rate Me spawn.

   which is not visible in this profile".

- Fixed multiply declaring of "tess" method.

- Cutoff block now in variables tab.

- Shadow cast enabled by default.

- Fixed not included Input struct fields.

- Fixed Repaint error in console during

- Lerp’s titles and scales updated.

- Terrain settings now hidden if disabled.

   shader compilation.

- Fixed size of input vector node.

- Terrain nodes moved to "Terrain

   shading" tab in context menu.

- Fixed spawn a nodes by hot-keys that

   contain the binded hot-key as a part of

- Vertex node renamed to Position.

- Nodes binded to vertex pipeline on

    pressed.

- Fixed incorrect #pragma target for

surface pipeline moved to Vertex tab.

- Alpha shading enabled by default.

   nodes previews.

- Fixed input position error with enabled

- Increased time to auto compilation to 1.5

   seconds. Available to change via Settings.

   tessellation.

- New colorful and fat curves between

- New icons for control buttons.

- Auto save delay increased to 5 minutes.

   nodes.

- New Bezier curves algorithm.

   Still save when uShader closing.

- Few standard buttons replaced to

   ergonomic mini buttons.

- Removed product label from canvas.

- Added separate border between scroll

  list on left control panel and control

   buttons.

- Fixed post process editor unusable GUI.

- Default light background changed to

   low bright.

- Fixed losing of references to an icons

   after "Play" or project compiling.

- Fixed shadow overlay borders.

- Few Unity 5.5.x interface bugs.

- Set the default values for required fields.

- Shadow for control panel when in

   playing mode.

- Fixed offset between down border of

   window and control panel.

- Fixed line in up part of editor.

- Fixed broken preview button when you

   press many time before preview will

   compiled.

- Fixed Local vector node size.

- Fixed borders of node's drop –

   down review buttons.

- Fixed border in context menu.

- Fixed bug with multiple uShader

   windows called by "Open in

   uShader".

- Fixed GUI bug with blurred

   interface.

- Fixed position of Shader Model

   label.

- Fixed unlimited cub maps. Now

   permitted only 20 by sum with

   Textures.

- Startup crush.

- New pass now has a title by

   default. First pass by default

   named "Main"

- Inputs\Outputs named from

   low case replaced.

- Single inputs\outputs nodes

   renaming to In\Out.

- Removed x prefixes from

   inputs\outputs with vector1 type.

- Constant nodes' labels.

- Fixed size of Sqrt, Exp, aTan2

   nodes.

- Corrected separators in context

   menu.

- Few loosed nodes in warning

   system.

- Help window called only one time

   per Unity session.

- Fixed info button overlay bug.

- Numerical variables block.

- Fixed position of info button.

- Fixed spawn of standard Unity's

   tooltip.

- Fixed variables button position.

- Not usable uShader window after

   start on Unity in case if uShader 

   was not closed before unity's

   closing.

- Fixed not spawn of tooltips.

- Fixed compilation during mouse

   drag.

- Fixed recompilation during

   keyboard entering.

- Fixed freezed context menu

   loosedreference to uShader.

- Fixed labels in context menu.

- Tooltips window position.

- World pos not found during terrain

  normal mapping.

- Increased speed of compilation

   in multithread.

- Auto save loaded file saving in

   auto save directory blocked.

   Now request for correct path.

- Fixed pragma 3.0 not declaring

-  Fixed bug with fantom Shader Model

   4.0 detection

- Fixed terrainData incorrect comiplation.

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