Features
Improvements
Changes
Version
2.0
- Drag and drop connectors.
- Updated titles of nodes.
- New recursion protection system.
- Dark editor theme (INDIE & PRO)
Detecting all group of recursive nodes.
Fixed mistakes and incorrect cases.
- Face sign node (INDIE & PRO)
- New form for numerical values.
Avoid recursion in shader.
- Rotator (INDIE & PRO)
- Error and warning tooltips now has a
- UVs sub-tub removed. Now you can
- Posterize (INDIE & PRO)
get access to default data by "Config"
a better format.
- Solarize (INDIE & PRO)
- Fixed often import loading
button in Textures sub-tub.
- Perlin noise (INDIE & PRO)
- Fog setting in external window available
during compilation.
- Remap node
- Fixed size of border of multi-selected
by click.
- Lerp with constant value.
- Stencil bufer in external window
nodes.
- Vertex outputs now available as
- Fixed size of border for nodes with
available by click.
surface inputs.
- Terrain configs now moved to external
errors and warnings. Fixed offset.
- Added Shadows reciving toogle in
Now more notable.
window available by click.
Render settings.
- New scrollbar styles
- Fixed delay in update in not auto
- New standard theme based on
compilation mode.
- Vectors field’s styles.
Unity skin.
- Deleting of variables now require
- Fixed freezed nodes after spawn by
- Warning and errors icons on
by hot-key.
confirmation.
pipelines' buttons.
- Removed scroll views in variables
- Fixed null reference during copying.
- New useful help window with
- Fixed universal inputs\outputs after
- UVs sub-tub removed. Now you can
introducing tutorial .
- Pass settings moved to
copying of universal group not closed
- Projects History
left control panel with zoomed canvas.
- Terrain shading disabled group now
- Fast project presets
hidden if mode not enabled.
- Fixed error "variable/member "position"
- Counters for nodes in pipeline.
by input.
"Multiply-pass" shading tab.
- Launcher
- New highlighted of groups in tabs.
- Fixed moving nodes by collision with
has semantic "POSITION" which
- New rate window. New increased
rated for Rate Me spawn.
which is not visible in this profile".
- Fixed multiply declaring of "tess" method.
- Cutoff block now in variables tab.
- Shadow cast enabled by default.
- Fixed not included Input struct fields.
- Fixed Repaint error in console during
- Lerp’s titles and scales updated.
- Terrain settings now hidden if disabled.
shader compilation.
- Fixed size of input vector node.
- Terrain nodes moved to "Terrain
shading" tab in context menu.
- Fixed spawn a nodes by hot-keys that
contain the binded hot-key as a part of
- Vertex node renamed to Position.
- Nodes binded to vertex pipeline on
pressed.
- Fixed incorrect #pragma target for
surface pipeline moved to Vertex tab.
- Alpha shading enabled by default.
nodes previews.
- Fixed input position error with enabled
- Increased time to auto compilation to 1.5
seconds. Available to change via Settings.
tessellation.
- New colorful and fat curves between
- New icons for control buttons.
- Auto save delay increased to 5 minutes.
nodes.
- New Bezier curves algorithm.
Still save when uShader closing.
- Few standard buttons replaced to
ergonomic mini buttons.
- Removed product label from canvas.
- Added separate border between scroll
list on left control panel and control
buttons.
- Fixed post process editor unusable GUI.
- Default light background changed to
low bright.
- Fixed losing of references to an icons
after "Play" or project compiling.
- Fixed shadow overlay borders.
- Few Unity 5.5.x interface bugs.
- Set the default values for required fields.
- Shadow for control panel when in
playing mode.
- Fixed offset between down border of
window and control panel.
- Fixed line in up part of editor.
- Fixed broken preview button when you
press many time before preview will
compiled.
- Fixed Local vector node size.
- Fixed borders of node's drop –
down review buttons.
- Fixed border in context menu.
- Fixed bug with multiple uShader
windows called by "Open in
uShader".
- Fixed GUI bug with blurred
interface.
- Fixed position of Shader Model
label.
- Fixed unlimited cub maps. Now
permitted only 20 by sum with
Textures.
- Startup crush.
- New pass now has a title by
default. First pass by default
named "Main"
- Inputs\Outputs named from
low case replaced.
- Single inputs\outputs nodes
renaming to In\Out.
- Removed x prefixes from
inputs\outputs with vector1 type.
- Constant nodes' labels.
- Fixed size of Sqrt, Exp, aTan2
nodes.
- Corrected separators in context
menu.
- Few loosed nodes in warning
system.
- Help window called only one time
per Unity session.
- Fixed info button overlay bug.
- Numerical variables block.
- Fixed position of info button.
- Fixed spawn of standard Unity's
tooltip.
- Fixed variables button position.
- Not usable uShader window after
start on Unity in case if uShader
was not closed before unity's
closing.
- Fixed not spawn of tooltips.
- Fixed compilation during mouse
drag.
- Fixed recompilation during
keyboard entering.
- Fixed freezed context menu
loosedreference to uShader.
- Fixed labels in context menu.
- Tooltips window position.
- World pos not found during terrain
normal mapping.
- Increased speed of compilation
in multithread.
- Auto save loaded file saving in
auto save directory blocked.
Now request for correct path.
- Fixed pragma 3.0 not declaring
- Fixed bug with fantom Shader Model
4.0 detection
- Fixed terrainData incorrect comiplation.