Improvements
Changes
Features
- New BIG PREVIEW mode by double-clicking on any preview.
- New Split node.
- New Combine node.
- Auto-compile after editing of pipeline.
- Time flow simulation for previews.
- Directory integrity monitoring system.
- Ability to insert the uShader folder to another folders.
- Ability to rotate the previews.
- Compiling after loading.
- Preview for outputs.
- The Home button that returns to the central coordinates.
- Dimensionless workspace.
- New render for the grid.
- All previews now use the common theme.
- Preview node uses the same mesh as the main preview.
- Play button now performs the function of compiling the shader file.
- Rebranded name directory.
- Removed the side sliders.
- Lowered minimum scale limit to 20%.
- The response of the wheel became smoother.
- Arrow controller was disabled.
- The values of the vectors can now be edited in realtime.
- Unity scale was deprecated by Unity Tech.
- Added auto-closing of the node creation list.
- Fixed memory loss which was caused by some textures.
- Fixed FPS loss when you open a preview node.
- Fixed FPS loss with custom mesh for preview.
- Fixed the preview at the node not updating when changing fields
- Fixed excess line break at the lack GrabPass
- Fixed incorrect start size of the main preview
- Fixed object loss in the boot variables from the new location.
- Fixed bug where grid was broken after zooming
- Fixed "Tess" error in preview.
- Fixed compilation of a shader preview in the folder of the final compilation.
- Fixed susceptibility to extra spaces when searching for a node.
- Fixed crash which appeared after normalizing of the vector3.
- Fixed the size of the DecodeLightmap node.
- Fixed multi creation of output.